#ifndef SOUNDBOARD_H_INCLUDED
#define SOUNDBOARD_H_INCLUDED

#include "SDL/SDL_mixer.h"

#define JUMP 0
#define DASH 1
#define GRAVITY 2

class SoundBoard{
private:
    Mix_Chunk *dash;
    Mix_Chunk *gravity;

	int current_music;
	bool introfinished;

public:
	SoundBoard();
	~SoundBoard();
	void playEffect(int effect);
	void setMusic(int music);

};

#endif // SOUNDBOARD_H_INCLUDED
